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- <?xml version="1.0" encoding="utf-8"?>
- <effect label="UnsharpMaskCalculationEffect">
- <description>
- UnsharpMaskCalculationEffect : implements the last step of USM
- where we integrate the blurred YIQA image with the unblurred image
- to create the sharpened RGBA image
- </description>
- <property name="Amount" type="float" default="0.0" label="Amount to sharpen">
- <range min="0.0" max="10.0"/>
- </property>
- <property name="Threshold" type="float" default="0.0" label="Threshold">
- <range min="0.0" max="10.0"/>
- <comment>
- Amount of difference from neighbors required before we sharpen.
- Used to NOT sharpen subtle textures such as skin.
- </comment>
- </property>
-
- <input index="0" name="OriginalImage"/>
- <input index="1" name="BlurredYIQImage"/>
- </effect>
-